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THIS WEEKS BLOG

*this weeks comics are below the blog!*

Storytelling vs displays of skill

or

Does the Undertaker know more than Todd McFarlane

 First order of business, due to technical issues on our end, only like 25% of you were getting these emails for the last month and half. If you missed some and you're bored, a link to them archived is HERE

 

I have a lot of ground to cover today, a plug, talk about various pitfalls of the creative process... taking some insight from the Undertaker and examples from the WWE, and even Ox Baker. And then comics. so let's get started...

FIRST THE PLUG...

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To all of you out there continually asking when I'm going to do new work. I HAVE been doing new work.

Here's the thing with comic books, unless you are 100% in charge of the entire process from idea to shipping the finished product (which is more than I can handle since oh...my third nervous breakdown) you do the job and then it has to go to the editor, post production, printer, distributor, and finally shipping, at a pace outside of your control.

The time is takes from when you are done, and when it's in stores and you can promote it, can be anywhere from three months to...in some cases (like say...THIS one) several years. and sometimes it never sees the light of day at all for one reason or another (often douchebaggery).

For examples, I knew I'd be doing work on Mad magazine, The Tick, or the shorts on Comedy central long before I mentioned it anywhere. There's non disclosure agreements at times, there's the timing issue, as in promoting something to far in advance of when people can actually go get it is counter productive, and sometimes the studio or publisher wants to be the first to announce it.

 All of which, often leaves me sitting looking like I'm not doing jack squat and spinning my wheels writing blogs juxtaposing Spanish Conquistadors and the prostitute from Full Metal Jacket...to try and keep these worth opening when I can't actually plug anything. 

WHICH brings us to the project I may now plug! Most of you already know of The Last Podcast on the Left...

If somehow you don't, they are...imagine say, an Art Bell Coast to Coast show, hosted by Mystery Science Theater 3000.  That's not really a prefect analogy, but it is meant as high praise. They do really funny dives into off the beaten path subjects. We're very much simpatico in our sense of humor/what we find funny.

 

and when they asked me on board me to do a Bonnie and Clyde story for their new volume of The Last Comic Book on the Left, they didn't have to ask twice. And it is FINALLY...ready for order.

I say this with no hyperbole, it is one of my best works ever. It is everything great about Arsenic Lullaby in one story and I've very proud of it. Here's a sneak preview, minus the words. It's a tale of Bonnie and Clyde pulling jobs for Nikola Tesla. *Side note, I neglected to double check if they were all alive at the same time until I was half way done...they were, and all at the points in their lives where I needed them to be. Whew.

Protip- do your research first

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 Anyone who's over 98 yrs old might have noticed the Rexall sign, Easter egg.

There's different variations that I don't know much on the particulars yet. Looks like a regular edition and some hardcover large fancy versions? I'll ask Marcus what's what, and get you all the info.

also...this years ComicsPro gathering is this weekend. It's a convention just for comic book store owners. If yer gonna be there. I'd say to go check out 1First Comics and see my buddy Jared and his book Space Negro, The Last Negro! Say Hello to my guys Matt and John and get a copy of LoveTown, ask them if they happen to know anything...oh...interesting.

NOW THEN...

Last week there was an interview of Todd McFarlane (legendary comic book illustrator, left Marvel Comics with a bunch of their other top tier illustrators and founded Image Comics Publishing, in the early 90s) and one of his answers pissed off a bunch of pros and was making the rounds on the internet.

There is a teachable moment there, that you don't have to be into comic industry minutia to get use out of.

he was asked -“What is more important in a comic, art or story? 

he responded- "Here’s my complete and utter bias, and I’m going to my grave with this answer. I can sell a book that is drawn by Michelangelo and written by my dog. I can sell that book. But what I can’t do is sell a book that is written by William Shakespeare and drawn by my mom.”

...uhm...oh my goodness.

Here's a thing with people and being really talented/skilled at something. People assume a guy's personality is equally interesting with the work he does...and then he assumes he is. And you get answers like that. That's the answer of someone who's always surrounded by people who think that person's are cool and say "hahaha good one!" no matter what he actually sounds like.

BUT, Lemme back up a second. There's a coupe things here to understand. First, I have read his response. I do not know what was said before, I do not know what he said after,  I don't know the tone nor the theme of the interview. I have two sentences, with no context. So...there's that.

Second, Todd McFarlane is not a very good visual storyteller. He's just just not good at it. That's not a hot take. That's been the knock on him his entire career. He is undeniably a brilliant illustrator...

 but he is sub pare at telling a story with his illustrations. The value, the appeal of his books are..well..they're eye candy. I'm not saying anything there about his work that hasn't been said a thousand times...I'm saying- what the f*ck did you think his answer was going to be?! hahaha.

Was anyone expecting some in-depth insight to the craft of sequential story telling? That's not who he is, not his focus.

Understanding that I do not have the full context- The blurb is what is going around that people are arguing over. The blurb has a life of it's own, now. Thus, I will take... that blurb... at face value and use it to explain some things.

"Is art or writing more important to a comic book." That's a question for "marks", to use a wresting term. It's for people who don't understand how anything works. The entire point of the medium of comic books is that the writing and story work together. They are not things you can separate and say one's more important than the other. That's not how ANYTHING works. Are the vocals or the instruments more important in a song, is the defense or offense more important on a football team, ...is the engine or transmission more important in a car, if either one sucks you're not going to go very fast.

I'm wasting time here, because anyone who gave that question any thought, even if they knew nothing about comics books, could come up with the correct answer- they are equally important...to make something great.

It comes down to...what are your trying to DO...exactly? Trying to accomplish? What kind of work do you want to put your effort into? Are you trying to "sell a comic book"? or are you trying to do something more than that?

 This crosses into all mediums. It's like this...there's people who are musicians because they want to play music, and then there's people who are musicians because they have music to play. knowwhatimean? I'll use an analogy, there's the type filmmaker who wants to make Apocalypse Now, and the type who is perfectly happy making Fast and Furious 6.

"I'm not in the music business, I'm in the business of blowing people's minds"

David Bowie

McFarlane is more the Fast and Furious 6 type. Plenty of people enjoyed Fast and Furious 6(not me). But that type ain't going to give you some super insightful answer on how to create work that uses all advantages of the medium.

The real problem

The real problem with his comments, and the reason I'm addressing them, is that it is a bad example for people.

   Thinking that your one end of things is the be all and end all for the success of a project, is a bad road to be on.

It'll stress you out, it'll make you dreadful to work with, and most importantly it will have you making terrible creative decisions. Let's take stand up comedy, how good you can do an impersonation of George Bush isn't worth f*ck all and is a negative not a positive, if you jam it in when the joke has nothing to do with George Bush. That's an extreme example but it is pretty much what McFarlane does on his comic book pages...

The dialogue there, and what this part of the story is...Spidey is happy, he's enjoying swinging through the city, and wishing his girlfriend was with him. Is that page, of which the entire top is basically a pin-up of Spidey looking cool in an attacking action pose...advancing that concept? Not really. Below that pin-up we got a close up of his face...which isn't worth f*ck all because he's in a mask, and ONE bottom panel that actually suits the story.

Those top two panels would fit just as well on a page where he is fleeing from the Green Goblin, or about to attack Doctor Doom, or rushing to the hospital because his wife is having a baby. Get what I'm saying here...it's just Spidey, in action looking cool, but not advancing the specific story.

It could be argued that his page there, despite it being him showboating his illustrative skill...is fine. And by itself it is...fine. The problem isn't, in and of itself, there were better shots and angles and poses to convey him happily swinging through the city thinking about his girlfriend. The problem in his creative decision making, is he burned up all that real estate to draw two cool pictures of spider man.

That's less space he has to use for something else, before or after. Something that could have used a few extra panels to give pacing and tension. Or a couple of panels where something specific is focused on or zoomed in on, over the course of several panels, for dramatic effect. Or f*cking...who knows what. Page space is precious in a comic book because you need it to manipulate the sense of timing, and to build mood.

That page is helping McFarlane show off that he can draw cool stuff, but it's not helping the story.

His whole approach, while it sold a lot of comic books...is the reason why no one ever talks about the stories in his comic books. They had no emotional effect on readers. Made no connection to the audience. It's why, despite everyone being impressed by his art, the Spider-Man storyline that everyone raves about from that same era, and which has been reprinted over and over and over, is Kraven's Last Hunt, illustrated by Mike Zeck.

Zeck understood restraint and the value of page real estate and made sure he had space to use when he needed it for effect,

some time later in the story....

 

McFarlane's' approach of- the writing is there so I can draw something cool- sells a lot of comics...once. But, as an alternative example, The Walking Dead's writing/art that worked together so expertly, sold a lot of comics, will sell reprinted collections for as long as we have trees left, was able to be turned into a hit TV show that stayed on top for years, was a pop culture phenomenon , and sells more merch than I care think about.

Because TWD connected and made an impact on the audience.

To make something that matters, that really grabs people, all the elements need to be working together, complimenting each other. The Undertaker's opinion sets FAR BETTER EXAMPLE...

It may sound counter intuitive, but often in creative endeavors, skill can be the enemy. Teen Spirit by Nirvana, could that have had some masterful 2 minute guitar solo in the middle? yes. Would that have made it better? absolutely not. it would have been the antithesis of the entire thing. In drawing a comic book, everything you do should be in service of the story, mood, vibe you're trying to convey. Any skill you put into it that isn't or is more than needed, is skill that's a detriment to the end result.

A pitfall for illustrators and something you/they must understand ( and I need to remember), is that there's a tipping point where something is so well drawn or detailed it is a determent the story. A detriment to capturing the imagination, because people only see it as a beautiful illustration. They are looking at a marvelous drawing not engrossed in a story.

I've tried to explain that before, but just found a REALLY good example...here's a side by side of the original illustration from the infamous issue of Daredevil when Electra is killed (spoiler alert). and a homage to it (wolverine being killed)

One you look at and think "wow, that is well done" and the other one you look at and go "holy shit he killed her".  You're telling a story....what is important here? Her being stabbed, right? About the last thing I pay attention to in the drawing on the right is the sword about to poke right through the back of the shirt. It's the first thing I notice on the one on the left. There comes a point where you showing off your skills is in opposition with tone, mood, energy, of the story you're supposed to be telling.

"Sometimes too much is too much" in a creative endeavor, and that crosses into every medium. A good way to explain this is via pro wrestling. If you've watched any lately the finishing moves are Olympic level gravity defying gymnastics.

and yet...it's audience size and relevance in the pop culture has shrunk.  It's shrunk because it's lost it's emotional connection. It's a physically amazing display of skill, and that's all the audience is thinking about.  The in ring storytelling and drama is neutered by all the emphasis being placed on the "moves" and not on the "why". They are impressed by the triple flying backflip guy1 hit guy2 with, the problem is they haven't been given a reason to give damn about guy1 or guy2. So as amazing as it is...it has no emotional impact.  

As opposed to back in the day when the storytelling was the emphasis. The finishing moves would be say...Jack the Snake just plopping someone's face into the mat.

Anyone sitting on the couch could do that move (and many of us did...to our siblings), but it was genuinely exciting because the drama and storytelling was steering everything. Does Jake the Snake win or lose? Does he win clean or cheat? That was what had people on the edge of their seats.

I'm talking about the drama leading up to the match, the tension , the trash talk, the incidents that happen between the two that the audience gets to see, before they wrestlers even step into the ring and face off. AND the in ring storytelling. They need to not just have a fight.  That fight has to have an ebb and flow, one getting beat then having to fight his way back, and when and what they do to each other is in service of riling up the crowd, getting them on the edge of their seat for the climax.

The difference between knowing how to work together to do that and not...is the difference between nobody really caring if that first guy can triple flying summersault onto his opponent, and an entire stadium riveted by Jake the Snake falling down while holding onto a guys head.

There's the working together, and the creative decision making being story over skill, AND ALSO knowing that skill can often be the enemy. Because, even if the storytelling was equal...let's say the match with the flying summersault guy and the match with Jack the snake, were equally executed, with expert in ring storytelling...if conclusion of the match's outcome happened with a triple summersault instead of plopping the guys face into the mat...the audiences focus would be split between amazement at a move and the outcome..

 I talked about the comedy sin of "two jokes on a joke", this is the wrestling version of that...it's splitting the focus of the climax. I talked about the comedy sin of "two jokes on a joke", this is the wrestling version of that...it's splitting the focus of the climax.

I'll give you an extreme example of the power of storytelling vs skill. (partially because I don't know when I'll ever be able to bring up Ox Baker again). The unknown is a powerful element. There was a wrestler called Ox Baker way way back, even before my time,  in the late 70s. I just stumbled upon learning of him after going down some rabbit hole.

His finishing move was "the heart punch". where he would...just punch a guy dead in the chest over and over, until he collapsed.

Seems damn pedestrian in comparison to what came later. But as I think about it, while I would certainly not want to have a grown many to a flying back flip onto me, I find the heart punch way scarier, because of the unknown...I don't know what that would do, exactly. I can imagine what having a grown man drop onto me would feel like, but a 300 pound man punching me in the chest over and over, is a bit more nebulous...could that cause a heart murmur?! Rupture an artery?! I don't even like thinking about it.  It's scary as hell allowing the audience's imagination to fill in the blanks.

If had to choose between being attacked by the guy on the right, or the guy on the left...

I'd defiantly take the one on the right. The one on the left is a far better athlete...but Ox Baker is terrifying. He looks like he places no value on human life and his voice sounds like a demon who smokes two packs of cigarettes a day. One guy has put all his focus into displaying skill and the other put all his focus on making an emotional connection to an audience. He growled hideous threats into the microphone, he riled up the audience, he made people hate him...which in turn made their emotional connection to his opponent greater.

One could argue it's easier to riled up an audience as a bad guy ( or "heel" as they say in wrestling)...but this guy here was a "good guy" (or "babyface")...

 He made a connection to an audience at a legendary level. He bled into the pop culture itself. His finishing move...grabbing a guy's head and falling down. He knew it was all about storytelling and that's what he focused on.

You hear wrestling greats, the Undertaker, Jim Cornett, and others, talking about the new wave of wrestlers putting too much into fancy moves and not enough into getting people to give a damn.

This concept crosses into drawing comics, playing music, comedy, you name it. Is the particular skill you are putting in actually serving the point of what you are trying to get across...or are you showboating? Or are you doubling down on the skill you are good at rather than learn something new. "when the only tool you have is a hammer, everything looks like a nail".

Back again to the concept that making showing off skill the emphasis screws up your decision making- Say the script calls for the main character to get into a car crash...and you get into your head to draw a car as precise as possible, and have parts flying all over, have the crushed metal look real, and people may marvel at how great that car crash is drawn...but, is the point of that scene the car? or what happens to the car? NO. The entire shot is probably a bad choice because what you want is a shot that shows what happens to the character, the character's expression, maybe the expressions of onlookers...or something that makes the reader, who has gotten to a point in the story where the character is in mortal danger, FEEL something.

 For the sake of the story, a panel of the character's face hitting the steering wheel and a sound effect that says "CRASH" is better than a masterpiece illustration of two cars colliding.

 Here's a pro tip that applies pretty much only to comics, because of the issue with creating a sense of timing. The perception of the reader is affected by how detailed something is. The more detail, the more words, in a given panel...the longer it takes the reader to process and the longer that instance feels like it's taking. It subconsciously slows things down. This is why a lot of "splash pages" of action fall flat emotionally. It is supposed to be a spilt second action but the reader spends an exorbitant amount of time absorbing it.  You want the reader to feel a jolt, draw only a jolt.

In speaking, often less words get the point across better than more words. Visuals can have the same pitfall. When you draw a page...ask yourself "is it talking too much?"

That there's a point where too much detail/demonstration of skill is too much, is especially true in developing one's creative voice. Specifically now to artists, we're in an era where there is a giant population of people who can do stunningly intricate work. Whether that is the by product of the digital tools at our disposal or that the internet has made the world smaller and more skilled people are able to put their work out, I don't know. Probably a combination of the two. But the pool of genuine creative voices hasn't seem to have grown. they are as few and far between as ever and I think the focus on detail and precision over remembering what you are trying to convey, is hindering a lot of creatives from coming into their own.

We forget that connecting to an audience is what's important and illustrations that go beyond that don't do much towards reaching that goal. It's hard to accept that.

I'll give you an example of my own, where the level of illustrative skill was not as important as how well the illustrations told the story. At the comic book retailers convention ComicsPro last year, they had an art auction, and a buddy sent me a clip of a bidding war on one of my early pages...  

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My honest first thought when seeing it was "sigh...that page.".  Like I said, this was early on in my career and many levels below the illustrative skill I have now, and as I recall done in a rush. So, I cringe a little at how remedial my skills were then... BUT, people bring this page up all the time, laughing about it while they do so.  At least one fan mentions it at every convention I am at.

This page, less detailed, less precise than what I am capable of now... hit the mark. That page was, with the goal of storytelling in mind, better than many others I drew before and after, despite being slipshod in how well it was rendered.

 It actually tells the story rather well, now that I look at it again. A simple establishing shot of what you need to know initially-KKK guys with a cross. Necessary dialogue in panel two established that these KKK types are...perhaps not that formidable- so we see the two talking with their pointy hoods sagging and not particularly sinister looks on their faces.   Panel three and four are what's needed...one for their shock at some interlopers and the other for a little drama/tension. Panel six...is the reveal.

The art did what it needed to do to help tell the story. And...more detail, more realism...might have ruined it. Maybe the level of illustration was just ridiculous looking enough to make the whole thing work.

Now...I've likely gone so far over the top here as to be coming across as- don't bother getting good at anything. That is so, after this blog has entered you brain and gets watered down by everything else in there, you'll still have the vague notion that sometimes too much is too much and going all in on skill comes with it's own pitfalls. People admire skill, the care about characters.

Anyways...I'll leave you with the a couple comics and talk to you later

Note* These are pretty dark, but I did run my mouth for a whole blog about stories that hit, so...I gotta make sure I end with something that hits. Next time, I'll give you a love story.

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Protect your art from AI with Glaze or Nightshade


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