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				Taking a written script and turnig it into a comic book page. 
				
				What I'm gonna do today is give you a play by play of me taking 
				a page of a comic book script and plotting it out into a comic 
				book page.
				
				Me personally, I pretty much never write scripts, because I 
				pretty much always draw my own work. So my "script" is a page of 
				notes of what the important dialogue is and some scribbles of 
				what I have in mind of the important visuals. Sometimes there 
				aren't even words...because...I know what they're gonna say, 
				it's my story.
				
				A "script" of mine is usually something like this...
				
				
				
				That ends up turning into something like this...
				
				
				
				When I get an actual script from someone, to see if I want to 
				illustrate a project, Beyond they story being good (as there are 
				good stories out there that'd I'd be much happier reader than 
				havin to draw it) I'm basically looking for two things. 1- is it 
				going to be fun to draw 2- is it going to be a challenge. If it 
				doesn't have both of those things, I say "no thank you". Both of 
				those are different for me than maybe most people. For example, 
				something like this would be a "no thank you" -page 
				12- Splash page(that's were one image takes up the entire page) 
				"Hero punches villain into a parked car".
				
				That is neither fun nor a challenge. Aside from maybe changing 
				the camera angle, if you had 12 different illustrators draw that 
				page, there'd be nary a difference between them to the general 
				public unless they each had some dramatically wild style. Even 
				then...the means of displaying that visual information is going 
				to be pretty much the same.
				
				
				So, when Andy Brown gave me a script to look at for "From 
				Under The Floorboards" written 
				by Baden James Mellonie, I looked for fun and for challenge.
				
				
				
				Plug alert! here's 
				were you can get all the info on how to get a copy
				
				
				
				https://www.berserkerart.com/?page_id=15106
				
				I read through it and said "yep"! I asked how much leeway I'd 
				have with the conversion from words to pictures. Most scripts 
				you get have visual commands like "viewed from above" or a 
				specific description of how to show the 
				visuals...which....really isn't how it's supposed to work. The 
				writer is the writer and the illustrator is the director. How to 
				move the readers eye around, get the reader to notice things, 
				get a certain reaction from the reader through visuals, and even 
				how many panels to use to convey an idea, that is an entirely 
				different skill set than writing is. If the person in charge of 
				the project has a different (wrong) policy, I politely say "no 
				thank you". Andy said "Do your thing, change the visuals or 
				panels however you like, as long as you get the point across".
				
				Hell yeah, then. Let's do this.
				
				So here's page one of the script...uhm...well, first thing I do 
				when turning a script into a comic book page is scribble on it 
				as I read. Sort of jotting down what's in my head visually as I 
				read/figure out how to convert it.
				( You want a piece of advice, all you potential 
				artists/illustrators out there? SKETCH while you think. Don't 
				split it up into two things...as in imagining an image and then 
				trying to draw it. Sketch and imagine at the same time. Train 
				your imagination and hand to work simultaneously. )
				
				
				
				Step one is deciding "what IS the point". What is the purpose of 
				this page on it's own and as part of the story. The point here 
				is to show what kind of guy he is/the environment he survives 
				in, and the tension of what he may or may not have heard.
				
				Step two... finding any visual problems to solve. This script 
				has a common "problem" that drives me nuts. "the man 
				stops"...STOPS. When you're writing a story, it seems like the 
				most natural thing in the world for someone to "stop", but in 
				terms of conveying that with a series of static images...it's 
				nigh impossible, unless you have some overly cartoony scene 
				going on with speed lines and then a panel with no such lines 
				and a "screech" sound effect. Or maybe have the moving person or 
				object hits something and is stopped, and you can show an impact 
				causing the stop. But concepts like- stops suddenly- or - comes 
				to a halt- or any of that...maddenig to try to convey on a comic 
				book page.
				
				It's like...how the hell do writers think we're supposed to pull 
				that off?! I am ranting about this...to myself, because I have a 
				"car comes to a slow stop" in MY OWN current story. I.E. I do 
				the same thing to MYSELF...all the time...even though I know it 
				can't be done.
				
				Okay, problem two, the concept of- he thinks he heard something. 
				How the...sigh... You can either have a sound effect or not have 
				a sound effect. How in the blue hell do you convey the idea that 
				he thinks he heard something?!
				
				Believe it or not...these two "problems" made me even more 
				interested in illustrating the script. It's a good story, if the 
				illustrator can solve these "problems" it'll stay a good 
				story...Baden did his job, someone else now has to do thiers. 
				I'm either one of the best, or I am not...so let's figure out a 
				way.
				
				Problem three- is more of a "know yourself" type situation. I 
				have a specific style and skill set. a lot of the visual 
				information James gives...I'm simply not good enough to do much 
				with that. Bernie Wrightson or John Buscema could do a hell of a 
				job showing a face that was weather beaten and rugged and so 
				forth. You'd almost be able to feel the leathery skin and 
				wrinkles.
				
				Me, with my skillset, I could either make him look somewhat 
				grizzled or try too hard and have him look like a crazy old 
				wizard. The more I'd lean into the weathered look on a face, the 
				more comical or pathetic or sinister he'd look, instead of 
				rugged and tough. So...in a "first do no harm" mindset what I am 
				unable to do in that regard I am going to make up for in getting 
				that point across with the visual story itself.
				
				Right off, knowing that we want tension...I'm taking the visuals 
				of the cabin he is walking towards and putting them last instead 
				of first, as well as not having any smoke coming out of the 
				chimney. For the sake of tension, we want him alone, isolated. A 
				cabin in walking distance in the initial shot makes him less 
				isolated and smoke coming out of the chimney might imply someone 
				else is already there. Aside from the tension, showing him alone 
				in the woods makes him seem more rugged and formidable.
				
				
				
				Visually, I set the panel up in sort of a "golden ratio" with 
				two large trees in the left foreground sort of creating a panel 
				of their own, and the big pine tree on the right keeping the eye 
				from trailing off the page. The tracks in the snow are headed 
				down to the next tier of panels as does his body movement (his 
				body movement and posture will have a relationship with the 
				panel directly below...I'll get to that later)
				
				The next tier is the "he thinks he hears something" dilemma" . 
				Which I think I worked out pretty well...
				
				
				
				First panel, a rather standard camera shot. His face is calm and 
				fairly expressionless. It is over the top ordinary, in order to 
				add as much impact as possible to the transition to the next 
				panel ( visual side note- The implied line of the deer and his 
				posture lead the eye into the middle panel).
				
				panel 2- Jarring (hopefully) close up of his face looking to the 
				side, with the ear being the center focus of the composition, 
				which theoretically will plant in the readers mind that he hears 
				something. The next panel has him looking over his shoulder 
				(visually he is leading the readers eye back to that middle 
				panel).
				
				The tier below this one benefits from all of that...
				
				
				
				A long distance shot, far wider panel than the one previous 
				conveys a bit more time is elapsing. And instead of several 
				panels of him looking to see what is around him, we accomplish 
				the same effect by being able to see what is around him and that 
				he himself is taking it all in. That last panel on the right, 
				very similar posture to the panel directly above which helps 
				convey the movement of him resetting the deer carcass to 
				continue his journey.
				
				Only after that tension has passed do we see him coming up 
				towards the cabin...
				
				
				
				Not much trickery needed in this last panel...some implied lines 
				visually lead the readers eye/adding to the momentum of his 
				march towards the cabin. The script also called for a shed, but 
				it's not needed for any later outcome and there's only so much 
				you can competently fit into a panel without it being a visual 
				mess. I decided that the edge of the woods he was walking out of 
				added more to the scene than a shed next to the cabin. 
				But...that's just my own choice. For sheer pragmatic story 
				telling purposes, it could have gone either way, but as far as 
				giving the page as a whole a visual unity, the woods worked 
				better...so that's the choice I made.
				
				below is the full page and it's got a unique compositional 
				effect, that I like to try to pull off on pages with not much 
				action going on. That being, that you could read it top to 
				bottom, from either side and still get the same general idea. Go 
				to the far right or far left and read straight down, and it 
				still makes sense/ gives you a story.
				
				Just a little technique I try to work in when possible because 
				it give the page as a whole a lot of unity.
				
				
				
				Here it is without the blue scribbles...
				
				
				
				Oh! and here it is in color, via the work of Andy Brown.
				
				
				
				A fun challenge...but make no mistake, plenty of action in this 
				story as well. To that end, soon I'll go over a bit of how I 
				illustrated some of the action scenes...
				
				
				
				Til then, you're local comic shop can get the book this story is 
				in (along with some other great work by some great storytellers)
				
				
				
				
				
				This link'll help if they have questions
				
				
				
				
				https://www.previewsworld.com/Catalog/OCT231562?fbclid=IwAR2W64BZwO3pVUbc2wGvxTp1ktyzwDp0UEwO3HKyfkUP8rmmqRFRZvM2zdw
				
				 
				
				Later