Going to go overanother poster/cover for a secret comic book
project/collaboration I've been working on, the details of which
I'm not at liberty to fully disclose yet.
Did I ever mention that illustrating covers are often like
trying to shovel 10 pounds of stuff into a 5 pound bag? I did?
Good. Because lost along the way over the time comic books have
been published is the concept that a cover should your capture
the imagination. It should not only catch the eye of the casual
observer but get them to want to know what is going on and what
they story is about...in short make them want to read the book.
That can, to take the romance out of it, require a lot of visual
information.
There are covers out there that are masterfully drawn and
inked, but do not accomplish this at all. Like this for example-
gee whiz that looks cool. what is happening in the story? why
should anyone gaf? I don't know and the cover isn't telling us.
Wolverine is getting ready to fight, I guess and he's in the
wilderness of some kind.
THEN however there are covers like this...
THAT tells us some stuff. He's protecting some woman, he's
not in costume so it seems like they were both caught off guard,
she is terrified and they are in a cemetery at night. Could be a
supernatural enemy?! I dunno but this makes me think an
interesting story is unfolding.
Not having been present at either preliminary discussion of
the making of these covers ( if there were any), I'm guessing
the first guy didn't get much input, or ask for any. And the
second cover was based off a specific scene in the comic and had
specific aspects ( visual info) to use or make use of.
I have zero problem ragging onfellow comic book pros, but by
and large the reasons you get rather well illustrated but
unispired cover is not the fault of the creative end of things.
I'll get into that some other time.
Back to my cover...Without explaining the story I can tell
you is it loosely based on a scene and the initial request for
this one was five of the main characters in a specific place,
and a laundry list of crypids (mythical and/or urban legend type
monsters).
...Five characters, plus chupakabras, lizard men, moth men,
yetis, two kinds of aliens, big foot, weindigo...and I forget
what else. Like...wtf...a comic book cover is only 10.25 x 6.5/8
inches.
I told the man in charge "yeah...I'll see what I can do"...in
a tone which conveyed that I was absolutely not going to do all
of that, because it would be a giant mess. and he replied
"great" in a tone which conveyed it better be good if you're
blowing off half of what I want in there.
That initial request is an example of someone asking for
something without trying to picture it in their head. This
happens quite often, hell even I'm guilty of it sometimes. Pro
tip to you writers out there...sketch your idea out. Even if is
is just stick figures. Try to sketch it out and get a grasp of
what is or is not possible in a static image. Even if all you
can draw is stick figures it is at least putting your brain in
the gear of dealing with the information you want...visually.
and Pro-tip to you illustrators, if you get an "everything but
the kitchen sink" type request, ask for such a sketch. Most of
the friction that goes on in the creative process comes from two
pros not considering or understanding the job that the other one
has to do. Asking for a sketch will help get you all on the same
page.
I roughed out a few ideas and sent this over...
The composition will keep it from becoming too much of a
mess, and I fit in three out of five of the main characters. We
both agreed it was decent and any more than this would be too
much.
So, now to work on that composition and get the vanishing
points and perspective correct to keep it from being too busy.
*vanishing point simple explanation in diagram below)
Technically the view of this scene would have one vanishing
point in the center, where things on the left and right would
align with. But that...as I have mention in previous blogs,
makes for a very forced and uncomfortable composition. So, I'm
spreading things out a little, widening the field of view by
having things on the left and right going to different vanishing
points.
Note the third vanishing point that is titling the second set
of pods on the left juuuuust a little to help bounce the eye
around. Let's take a look without the marks...
Pretty good, a little cluttered but I think I can alleviate
that with some inking techniques. Now to see about fitting those
main characters in. I drew them out separately and will move
them around a bit until they work.
That'll work. There's a few things I did with the placement
of the characters that help the composition...but I'm not
telling you. Sometimes you keep things to yourself...proprietary
techniques I'll call 'em.
But that's basically the final pencils, and few odds and ends
have to be added ( like the creatures in the closest pods on the
left and right) but I'm gonna need to see how well the inking
separates things before I know how much detail I can add to
whatever is in there. So...onto inking...
hmmm....looking okay, let's do some more, maybe try some
broken glass and see how visually cluttered that will be.
Yeah, that's okay. You can just barely make out some sketched
lines on the bottom (near their feet). Those are where I am
going to add some elements in the far foreground to give it some
more depth. That will allow me to add creatures in each of the
closest pods without taking away from the focal importance of
the central figures. and..I kind of forgot to keep taking
progress pictures at this point so...here's a few close ups and
then the final inks...
It's pretty decent, it's the colorist's problem now.
More info on the project soon-ish